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What is fair/unfair about warriors in PvP

Posted: Sat Oct 08, 2005 11:20 pm
by heartless_
Fair

- Defense and damage absorbtion.
- Charge and intercept.
- AOE Fear.

Unfair

- Mortal strike... increases their DPS way too much and the decrease to healing puts it over the top. Also makes 2H warriors almost required.
- MS, Execute, Overpower spamming. Instant abilities need to go. Follow onto next one...
- 3.8 second weapons that really swing at 1 second. With their abilities they can use a 3.8 2H weapon and get off 1k-2k crits every second.
- Damage multiplied by speed of weapon. Slight nerf in 1.8, but just makes faster epic weapons better... which makes fast epic wielding warriors better. You will see more fast epic weapons out there.
- Gear > class skills.
- Chain hamstring. Longer timer needed... at least 30 seconds. Fix double hamstring freeze bug.


Basically looking for some feedback for an article I will be putting together. Right now warriors cross a line when they get some good gear. Highest HP, armor, DPS, and a bag of tricks (hamstring, charge, fear, etc.).

On a side note... sad that warriors get a berserk stance... and berserking is a troll racial that blows in comparison :P

http://www.fpsgod.com/forums/index.php?showtopic=5797 <--- Same thread @ Gamergod.com

Posted: Sun Oct 09, 2005 8:24 pm
by WOWaddict
the hamstring thing is not a bug... arms talents gives hamstring a chance to stop the opponent

Posted: Tue Oct 11, 2005 11:15 am
by Nichos
that hamstring proc rate blows imo... i rarely ever have it go off... Mebbe i'm just unlucky