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Any Mortal Kombat fans out there?

Posted: Sun Feb 27, 2005 12:38 pm
by Rollie
I first thought about this a couple of weeks ago and thought it would be fun to have the memorable Mortal Kombat sound effects introduced to World of Warcraft PVP action. Then I actually saw a post on the forums of someone looking for a mod that did this and thinking there was already one out there somewhere. I looked high and low and couldn't find it so I threw one together myself.

Yeah, yeah, I know it was time that could have been better spent on Census, but it just sounded like too much fun, hehe.

So anyway, you can grab it here if you are interested:

http://www.curse-gaming.com/mod.php?addid=492

Basically it will play some of the more memorable sound effects from the Mortal Kombat game during PVP. For example, if you target an enemy player, you will here the "CHOOSE YOUR DESTINY", and if you initiate combat a 50 second edited version of the Mortal Kombat theme music from the movie will play. When your opponent gets below 20% health, you will hear "FINISH HIM" and if you kill them on the next hit, you'll hear "FATALITY!". If you manage to kill them with a critical hit, you'll hear "BRUTALITY".

You'll also hear the Finish Him if you are a rogue and get 5 combo points.

Anyway, it is just a fun little mod. I might or might not make additions to it, we'll see =)

Post here if you have any suggestions/comments/bugs/etc!

Posted: Sun Feb 27, 2005 11:08 pm
by r34l
Hi,

it didn't work for me. I use version 1.2.4.4222 German. /mkombat works fine, other mods too :)

real

Posted: Mon Feb 28, 2005 12:42 am
by Rollie
Looks like the EURO interface version has changed. If the interface version over there is 4222, then all you need to do is open the mkombat.toc file and change the top line to:

## Interface: 4222

Posted: Mon Feb 28, 2005 8:58 am
by r34l
Hi again,

I tried, and now there are serval things i don't understand: latest patch is 1.2.4(4222) (Release-Protection-Enabled) <-- got this from the under-left corner of my game and bnupdate.log. The #interface line of all my mods is marked with 4216. all mods work fine with this, but when i change it to 4222 the game says bad version. Is there any step i do wrong ? :)

thx bro

(sorry for my sloppy english)

Posted: Mon Feb 28, 2005 1:18 pm
by r34l
(sorry can't edit as guest)

I tried to set both versions, /mkombat still works but no sounds :(

Posted: Mon Feb 28, 2005 2:52 pm
by Guest
Your add on is awesome, but the music only seems to start in about 1 of every 10 battles I get in. Anyway to make it go everytime?

Posted: Mon Feb 28, 2005 3:10 pm
by Rollie
It is currently set to not play more than once in a 10 minute period. If you want to change this, open up the MKombat.lua file in the World of Warcraft\Interface\AddOns\MKombat directory.

Go to line 118 or find the following bit of code:

Code: Select all

if&#40; GetTime&#40;&#41; - lastMusicPlay > 600 &#41; then
And change it to something like 60 instead of 600. Don't remove this check altogether as it will cause the music to play and overlap if you switch targets. If you change it to 60, it will play at most 1 time per 60 seconds.

Posted: Mon Feb 28, 2005 4:19 pm
by Guest
Hi Rollie,

I think i got the answer for my problem, testet it in pvm only. is there any way to enable it for pvm?

Posted: Mon Feb 28, 2005 4:42 pm
by Rollie
That would do it! It would require quite a few changes to make it work for PVE and not totally spam you with sound effects, hehe. I'll probably make a version that works for PVE eventually, but for now, it's PVP and duel only.

a question about the "fatality" souns effect

Posted: Thu Mar 03, 2005 8:16 am
by CoolDog
hi, awesome addon i love it!
but i have a few questions, first of them is if i got 5 combo point i do here the "finish him" sound truck but i was wondering when u soupuse to hear the "fatality" one i understand it comes if u kill him the next kill but how does it count it? with a normal attack or a spical attack?

another question is the mortal kombat theme song play only when u pvp?

Posted: Thu Mar 03, 2005 9:08 am
by Rollie
Yes, it only plays when you PVP. And it should say FATALITY if you kill the player in 1 shot, the very next shot after getting a FINISH HIM.

Posted: Thu Mar 03, 2005 7:16 pm
by CoolDog
but that is impoosible for a rouge since we got the regular attacking going on. and another thing is there any way u can increase the volume of these saying without increasing the overall volume?

not impossible

Posted: Tue Mar 08, 2005 12:51 am
by mateomiguel
just going for it will help you to be a better pvper:)

Posted: Tue Mar 08, 2005 9:47 am
by Rollie
Cool -

It's not impossible, I do it quite frequently :twisted:

PvE... ever?

Posted: Wed Mar 16, 2005 8:38 pm
by Gronli Hammerspark
While I admit this is totally badass for PvP (and I intend on downloading this NOW), I think it also has merits for PvE combat: Specifially, the "FINISH HIM!" cue at 20% of a mob's health. That would be a godsend for Warriors (YOU CAN USE EXECUTE NOW, KK?) and hell, I think it'd be cool for me as a hunter, too. "FINISH HIM!" 'kk, use Aimed Shot for teh crit/win'

Gronli Hammerspark
Level 53 Dwarf Hunter
Azgalor

Posted: Thu Mar 17, 2005 10:14 am
by Rollie
I want to enhance this mod with the ability for you to choose to have it work in just PVP or in all instances (including PVE). I also want to make some further customization options. Just have to find the time, hehe.

Posted: Wed Mar 23, 2005 9:52 pm
by Guest
With the new update, it doesn't work anymore.

Posted: Wed Mar 23, 2005 10:03 pm
by Rollie
It does if you get the latest version or make the Interface Version number change in the toc file =)

Posted: Wed Mar 23, 2005 11:55 pm
by Guest
I had a version that it actually worked in combat, but now.. bleh - Some random off-brand.

Posted: Thu Mar 24, 2005 12:15 am
by Rollie
Eh?