Concurrent Stats
Posted: Tue Jul 18, 2006 3:48 pm
I think a really good feature, if possible to implement, is to give concurrency stats, rather than just overall player numbers. Even if a server has 3x as many alliance characters as horde, since the servers have population caps, you may have 2000 alliance, and 2000 horde, regardless of the fact that this may be 100% of the horde's active population and 33% of the alliance's active population.
To be more accurate for the sake of things like ganking probabilities, 1.12 world pvp equality, and battleground queues, it would be nice to know what the average concurency rate is.
Perhaps this could be implemented by somehow taking timestamps with the census, and matching censes taken close enough together? I don't know how often this sort of thing happens though, just a suggestion!
To be more accurate for the sake of things like ganking probabilities, 1.12 world pvp equality, and battleground queues, it would be nice to know what the average concurency rate is.
Perhaps this could be implemented by somehow taking timestamps with the census, and matching censes taken close enough together? I don't know how often this sort of thing happens though, just a suggestion!