Server population vs. server status
Posted: Tue Jan 10, 2006 11:23 am
An interesting observation based on census data.
For some reason, there is not much correlation between maximum number of active players and server status ( low/medium/high/queued ). I have a character on Doomhammer. My server currently has the largest number of active players among both US and EU servers ( 30,720 players level 10+ seen in the last 30 days ). One would expect it to be queued all the time, right? Wrong. Apparently, Doomhammer spends most of the time in Medium. Compare with Warsong, which only has 18k players, but its population is High or Queued 75% of the time.
An important difference here is that Warsong is PvP and Doomhammer is PvE. But even Blackrock (PvE, 18k players) spends more time in High/Queued state than Doomhammer.
For some reason, there is not much correlation between maximum number of active players and server status ( low/medium/high/queued ). I have a character on Doomhammer. My server currently has the largest number of active players among both US and EU servers ( 30,720 players level 10+ seen in the last 30 days ). One would expect it to be queued all the time, right? Wrong. Apparently, Doomhammer spends most of the time in Medium. Compare with Warsong, which only has 18k players, but its population is High or Queued 75% of the time.
An important difference here is that Warsong is PvP and Doomhammer is PvE. But even Blackrock (PvE, 18k players) spends more time in High/Queued state than Doomhammer.